top 50 spiele

Wie alle Spiele auf iphone5reservdelar.se spielen Sie auch Solitaire (im englischsprachigen Raum unter Patience bekannt) kostenlos. Sammeln Sie möglichst viele Punkte. In der Top The Stanley Parable - ein tolles Indie-Spiel. Dieses Bild teilen: Zum Artikel: Half Life, Bioshock Infinite oder Portal 2: Die besten PC-Spiele aller. 1. Jan. Wir haben da nämlich noch etwas aufzulösen: Die ersten zehn Plätze eurer Top 50 Spiele des Jahres Wer sich den Titel sicher konnte.

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TOP 50 N64 Spiele - Plätze 50 bis 41 I Spielewelten

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Dungeon Hunter 5 - Android App. Damit wird der Klassiker neu und interessanter gestaltet und durch die tollen Erinnerungsbilder gibt es auch noch lange nach der Hochzeit etwas zu lachen. Gegen bis zu sechs Gegner treten Sie auf ausgefallenen Kursen an, rasen durch Loopings und absolvieren halsbrecherische Sprünge. Super Mario Galaxy Trailer: Ihre einzige Aufgabe als Hobby-Ninja ist es, die auftauchenden Früchte mit einem Fingerstreich zu zerteilen. Und auch sonst verspricht das Jahr wieder ein hervorragendes Spiele-Jahr zu werden. Weitere Infos… Verkleidung mit Photo Booth Accessoires Wem die Bilder für das Gästebuch mit dem typischen Hochzeitsrahmen zu langweilig sind, der kann die Fotos natürlich auch mit lustigen Requisiten aufpeppen und kombinieren. Der Spieler musste versuchen, die Karte wieder zu vervollständigen. Der Regenschirmtanz ist ein tolles Hochzeitsspiel, bei dem nicht nur die Stimmung steigt, sondern sich auch gleichzeitig die Tanzfläche füllt. Der Bräutigam muss den Raum verlassen.

By the time Mega Man 5 was released, many imagined this would be the Blue Bomber's last foray in the 8-bit world. Capcom listened to clamoring gamers' wants and introduced Mega Man's brother Protoman as a character of consequence.

Just like Mega Man 4 pulled a bait-and-switch with Dr. Cossack, Protoman served the same function in Mega Man 5.

Wily's actual involvement in the nefarious deeds coursing through the game's loose story, a Faux Protoman leads Mega Man on for most of the game until — surprise!

Wily is behind the madness yet again. Mega Man 5 continues the tradition of tight action-platforming which made the series incredibly prolific by the time of its release.

As usual, the game introduced eight new Robot Masters to defeat in any order the gamer desired, inheriting defeated boss' weapons to use on other less-fortunate foes.

When the eight stage select-bound stages were defeated, players entered a more linear part of the game, where both Protoman's and Dr. Wily's multi-stage castles had to be completed for the gamer to see any light at the end of the tunnel.

I only bought this game several years later, but in the meantime, I got a Mega Man 5 sticker in a box of Apple Jacks, and stuck it to a shelf in my room.

When I visit my mom today, that sticker is still there, reminding me of a time when I couldn't play every game I wanted to.

The first Double Dragon for the NES was a capable and compelling coin-op conversion, but this sequel was superior to that original in many ways, primarily because it kept a core feature of the franchise, co-op play, intact on the home system.

Brawling brothers Billy and Jimmy Lee were once again playable in both single-player mode, but for the first time on the 8-bit Nintendo you and a friend could team up to punch, kick and hair-pull your foes to death simultaneously through an all-new set of side-scrolling beat-'em-up stages.

The game also offered the sibling heroes an upgrade to their fighting repertoires, with several impressive new skills like the unforgettable Cyclone Spin Kick, and some iconic new set pieces in which to do battle, like a stage that took place aboard a helicopter in-flight thousands of feet above the ocean.

There really is nothing quite like punching a guy in the gut, jump-kicking him in the face and watching him fall backwards out of a chopper's open side-door, then imagining his terror as he plummets to a watery death in the waves below.

What stuck out most for me about Double Dragon II was how varied the game was. It was much harder than the first game, which I liked, and even though I played through it a couple of times, it didn't leave me with a "been there, done that" feeling that so many other games did.

Oh, and they advertised this sucker like crazy in comic books at the time no, really. Natsume may be completely stuck in the rut of cranking out nothing but Harvest Moon sequels these days, but back on the NES the developer had some unique and inventive adventures like Abadox, Shadow of the Ninja and this game, Power Blade.

You played as a sunglasses-wearing muscleman equipped with a cybernetic boomerang, blasting his way through alien-invested futuristic environments on his way to restore the compromised integrity of the Master Computer, and your hero looked an awful lot like Arnold Schwarzenegger.

This is also one of those games that might not have been given a lot of attention if it weren't for the influence of the magazine, Nintendo Power, which featured it on the cover of its April issue.

You'll find a few other games that got thrust into the limelight the same way on this countdown, like VICE: We're glad it did, because it's still a blast to power up our blades today.

Haha, the box art to this game was awful just a guy that looks like Iceman from Top Gun with enormous sunglasses. It was sort of like Mega Man meets Strider, which I thought was spectacular for the time.

Out of all of the games on the list, Journey to Silius might have one of the most interesting histories. Created by Sunsoft, which was at the top of its game in the late s with classic release after classic release, Journey to Silius was originally supposed to be a licensed Terminator game.

Evidence of this is all over the place, from the enemies to some of the music. But when Sunsoft had the license stripped at the last minute, it made due with what it had, and with limited editing, Journey to Silius was released.

Thankfully, Sunsoft didn't throw this game into the dumpster after losing the Terminator license, because Journey to Silius is one of those seldom-played but everyone-should-play-it NES gems.

Its fast-paced 2D action style made it a game preferred by those with quick reflexes, and its arsenal of weaponry, which can be chosen from a Mega Man-like menu, gave the gameplay variety, with certain weapons working best against certain enemies and bosses.

Journey to Silius wasn't experienced by many gamers in its time, but it has more than earned its place on our Top for its smooth gameplay alone.

Fond memories for this one really only go a year or so back. I never got into Journey to Silius as a kid my brother may have rented it once?

The care gameplay is right on, the visuals aren't bad at all, and it stinks of Mega Man inspired robot blasting. Demon Sword is a ninja action game that plays out at a break-neck speed compared to some of its contemporaries cough — Kung-Fu — cough.

Demon Sword's ninja is surprisingly agile, with the ability to hop to tree tops in matter of seconds. While not nearly as deep or polished as Ninja Gaiden, as you progress you can amass new skills, weapons and powers befitting of a ninja.

Although prominently featuring traditional Japanese settings and mythology, Demon Sword seems to have suffered from a poor North American localization, as evidenced by the goofy box art featuring a naked blonde guy glaring at his sword.

But all the bare-chested barbarians in the world couldn't hide the fact that, in the game, our hero is sporting a flamboyant red kimono.

Yeah, it looks like a dress, but it really frees up his arm for easy decapitations. I was one of those poor saps that actually enjoyed a similar and ultimately less impressive game, Legend of Kage, so I took to this game immediately.

To this day I still vividly remember the cutscenes that showed my sword becoming more powerful. Many gamers of today's generation know Popo and Nana best for their recurring role in the Super Smash Bros.

But one has to travel back to the fall of to find the origin of these two arctic explorers, who first appeared in one of the launch titles on the NES, Ice Climber.

The Ice Climbers, as the two starring characters are popularly known, are relentless lovers of the alpine trek, and they'll stop at nothing to climb mountain after mountain just to reach its apex, where untold valuable items can be found.

As the name of the game suggests, the idea of Ice Climber is to climb, climb, climb. Popo and Nana are equipped with mallets to fend off enemies on any given mountain they're climbing, but it's usually hazards of a different variety that stymie the advance of even the most ardent of Ice Climber players.

Fast moving platforms, icy terrain and blocks that couldn't be broken by your mallet ruled the day, and Ice Climber got excruciatingly hard in the latter stages.

Ice Climber's biggest claim to fame for its time, however, was the ability for two players to play the game simultaneously.

I always thought Ice Climber was just another way to repackage Mario Bros. But in reality, the games were different enough, and Ice Climber so much better to me when I finally played it, that I felt silly for ever thinking that.

While it's undeniable that Mike Tyson's Punch-Out!! This game allowed two players to face off against one another in the squared circle, move freely around the ring, throw a variety of punches and even get into grapples, all things you wouldn't find in Little Mac's game.

Some of Ring King's lasting popularity is for reasons a bit more dubious, though, in that it's one of the most laughed-at games on the 8-bit Nintendo because of some unintentionally suggestive visuals.

The grappling animation between the two fighters makes it look like they're just hugging each other, and the boxers' interaction with their cornermen between rounds is even more, well, provocative.

The inability of the NES to more accurately render detailed animations continues to be one of the system's greatest charms, though, so it's no real negative against the game, just a chuckle-worthy aside that might leave you just a bit embarrassed today.

My best memories of Ring King are the epic fights I had on the higher difficulty levels. I'm a lifelong boxing fan, so being able to "sim" matches this early was something of a breakthrough for me.

These days, though, I can't help but chuckle at the highly suggestive between-round power-ups. Go find a movie of it if you don't believe me — it's amazing.

A game no one bought, but everyone had. Duck Hunt is the game that immortalized forever Nintendo's light gun called the Zapper, and was certainly the game that used the underused peripheral more than any other.

But it was this release combined with Super Mario Bros. Sure, Duck Hunt's gameplay was as simple as pointing-and-shooting, and one could easily cheat by standing an inch from the television.

Unfortunately, virtually all televisions today render the game unplayable, so a new generation of gamer has yet to be exposed to the wonder of duck hunting and skeet shooting.

Perhaps the most interesting tidbit of all about Duck Hunt, however, was the stand-alone product's incredibly small size. The entire game fit on an infinitesimally small cartridge sized at kilobits.

Even as a young'un, I felt some injustice every time a guest brought the Zapper up against the television's bubble screen.

You can't do that! Though the dog, mocking me with laughter, encouraged delinquency. I'll show you, dog The Ultimate Team strikes you as a bit gimmicky, we've got news for you: It's effectively a full Battletoads follow up with our boys Billy and Jimmy Lee along for the ride.

The Double Dragon characters are capable of kicking butt to be sure, but the unique brawling, racing and, yes, spelunking action that Rash, Pimple, and Zits introduced in their first outing is the main attraction in this crossover.

Although it is fun to pummel some of Double Dragon's most notorious thugs, Battletoads fan will probably be the most satisfied with this cartoonish, goofy beat 'em up.

And since everybody seems to be teaming up, you may as well take on the combined forces of the Dark Queen and Shadow Warriors with a pal — the game's difficulty seems to indicate that it's built for two.

The original Battletoads was definitely awesome, but I seemed to favor the design that paired up those TMNT-ripoff characters with the classic brawler characters.

This game was much tighter in control and actually gave a better sense of accomplishment to the player. While the first game was an arcade platformer directly inspired by the movie, The Goonies II did its own thing.

Hampered somewhat by obtuse point-and-click adventure elements reminiscent of Shadowgate that threw many people off, The Goonies II still offered a sprawling mansion and its subterranean environs to explore via traditional platforming.

With the 8-bit rendition of the Cyndi Lauper theme from the movie blaring, lead Goony Mikey sets out to rescue the remaining kids, and, for some reason, a Mermaid, from the Fratelli family.

It's all a bit confusing, but with little perseverance and a lot of hitting walls with your hammer you'll discover a unique hybrid adventure game worthy of the Goonies license.

We're still eagerly awaiting a Goonies III. Goonies never say die! In the late s Goonies mania was in full swing, which helps explain the countless after school sessions I spent with this perplexing Konami cash-in.

It wasn't until a decade or two later that I finally understood that a poor localization was responsible for the game's extreme weirdness.

Who knew The Goonies were big in Japan? After releasing several games for the Atari and other computer-based consoles, famed Pitfall!

What at first appeared to be an awkward platformer quickly revealed itself to be a true test of gaming mettle. The nameless Boy and his pet Blob would overcome obstacles, defeat enemies and progress through the game by way of using special Jellybeans that would allow the Blob to become different objects and perform different feats.

Feeding the Blob flavored jellybeans from apple to vanilla caused the Blob to transform into everything from a car jack to an umbrella.

The Boy was virtually helpless without his Blob and his stash of flavored Jellybeans, making this title an interesting mix of action-adventure and puzzle gameplay.

Because I was the kind of nerd that kept track of developer names, when I saw that the creator of Pitfall was behind Boy and His Blob, I was sold.

Feeding jellybeans to Blobert to transform it into different items and it was fun just to experiment with, such as making a blow torch with a cinnamon bean and a rocket with a root beer bean.

In , there was nothing cooler than sitting in the cockpit of Spy Hunter at your local arcade to cruise the streets with the Peter Gunn theme blaring in your ears.

Nevertheless, it was still pretty cool when the NES finally made it possible to hunt spies in the comfort of your own home.

As expected, Spy Hunter still stood out as one of the NES's greatest driving games even though it had aged a bit.

While maintaining breakneck speed, your suave, Bond-inspired spymobile is beset on all sides by reckless limousines, bullet-proof coups and even a helicopter dead set on chipping your pristine paint job.

Using awesome spy tools — hood mounted machine guns, oil slicks, smoke screens — you could take on each enemy in style. And here's the kicker — the pit stop comes to you!

Navigate up the ramp of a moving semi and you'll instantly up your arsenal. And did we mention your car can transform into a boat?

Yeah, it can do that too. The car is called the G It is possibly the most awesome car ever made aside from the "Metal Attacker" in Blaster Master.

It was even more awesome when you drive far enough to reach the boathouse and change into the speedboat. An arcade-inspired action run and gun starring sweaty shirtless men charging through tropical jungles and blasting everything in sight with an overhead, birds-eye perspective, Ikari Warriors was the definitive videogaming outlet for bottled-up aggression.

This game was macho, manly destructive fun with its simultaneous two-player action, but also ended up playing an important historic role in the industry — it put SNK on the map.

The company got its start with Ikari as its first major hit, and the success of this game fueled the studio to go on and ultimately create classic fighting franchises such as Fatal Fury and King of Fighters on the Neo-Geo, as well as the timeless Metal Slug series.

The heroes of Ikari Warriors, Ralf and Clark, even went on to cameo in several of those later games, you can play as them in several King of Fighters sequels, as well as the most recent Metal Slug installments.

Not too bad for a couple of sweaty, shirtless Rambo clones. This was a defining day for my brother and I, though I'm sure neither of us knew it then.

When Ikari Warriors came out I went berserk for it, and having no income of my own I had to beg my brother Matt 12 years older than me to go out and rent it, which he denied time and time again.

We'd head to Mr. Movies in Minnesota, I'd see the box art, freak out, and he'd pick up something else. Finally we rented it, played co-op, and dominated the game, even leaving the NES on overnight during the dreaded "Everyone looks like player 1 and 2" level.

I was totally paranoid that I'd come back from school or day care or whatever and the game would be turned off. Fast forward another 15 years or so and I spend my nights playing Call of Duty 4 while he frequents games like BlazBlue.

I guess some things never change, eh Ikari Warriors? Following the success of DuckTales, the iconic Disney chipmunks Chip 'n Dale received an action-packed, after school cartoon series in the late '80s.

Unlike DuckTales, however, Rescue Rangers is basically linear. With little emphasis on the scaled-up world of the titular chipmunks, many of the things lying around the inflated settings could be picked up and used as projectiles on exploration.

Rescue Rangers also ratcheted the difficulty down quite a bit, making it a good experience to share with a less-skilled partner.

Despite their popularity, cooperative games were rarity on the NES and hey, when was the last time you got to spend some quality time with your little sister?

Above all else, what surprised me most about Rescue Rangers is that it was so fun to play. I couldn't stand the cartoon I was a DuckTales sort of guy , but to my surprise the game was an addictive platforming masterpiece.

Discovering each new level was a joy. Legendary Wings may have the distinct honor of being the weirdest result of Capcom's efforts to diversify shooters in the s.

Set in an ancient Greece-inspired future mind blown yet? If you can get past the partially naked winged dudes, Legendary Wings offers some other treats as well.

For instance, a giant mouth spouts out vortexes that suck you into a side-scrolling stage with a creepy worm mini-boss.

If you fully power up your weapons you turn into a flaming, butt-kicking phoenix. Although originally an arcade game, the NES port of Legendary Wings is especially welcome on the NES due to its cooperative mode, which allows you to experience the weirdness with a pal.

Carry on about how this game just isn't as good as the arcades I do , but the truth is NES had some killer shooters, and this was one that I went back to over and over again.

It had two player support — so even when my feeble, under-developed child hands couldn't hack it my bro could step up and dominate — and the addition of not only top view but also side scrolling portions sent my infant-like brain into convulsions.

What a glorious game, from the overall design down to the visuals and music. When I wasn't burning my eyes in playing 3D Rad Racer on my brother's water bed I was wasting my life away with this shooter.

Now you can see why I'm so messed up…. The NES had a handful of memorable wrestling sims, including Nintendo's own Pro Wrestling and WWF WrestleMania, the first wrestling game to ever license the use of real world performers, but from a gameplay standpoint, none of them ever trumped Tecmo World Wrestling.

This grappler was unmatched in its diversity of moves and over-the-top personality, and remains today a favorite of thousands of fans across the world.

Tecmo World Wrestling's main gameplay screen split the action, with the core wrestling taking place on the top half on the screen while the television's lower portion was dominated by the text bubbles of an overly enthusiastic ringside announcer calling all the play-by-play.

You worked your opponent into submission, going for the pin, and victory gave you the chance to take on tougher challengers, but not before training your chosen warrior to be stronger with interstitial mini-games.

It's still a blast to this day and Tecmo should bring it back. How could I forget the cutscenes? Watching elaborate slams and suplexes in the glorious 8-bit cinematics captured my imagination immediately.

I also loved the take-offs of popular wrestlers that Tecmo had going on here. By , Capcom was churning out quality 2D platformers at frightening rate, making it entirely possible for the gamers of yesteryear to have missed this strangely licensed gem.

Little Nemo, an American comic strip, had received the anime treatment in Japan at the time and thus the game was created, but the license was no doubt long forgotten by American audiences when Nemo came stateside.

In the game, our pajama clad mascot navigates the often psychedelic Slumberland with the help of wild animals. Gorillas, lizards, frogs and other feral friends can be temporarily tamed when Nemo feeds them candy do not try this at home , at which points he saddles them up Yoshi-style, allowing him to reach new areas.

But Slumberland is an unexpectedly dangerous place, and the game's advanced difficulty level no doubt took some unsuspecting youngsters by surprise.

Little Nemo's cover art of a tyke in his pajamas most likely resulted in it finding its way into the hands of many a NES gamer's little sister, which is where probably where I first chanced upon it I had a strict "no girly games" policy when I was This kiddie Capcom platformer gave Mega Man a run for his money, though, and while I'm still not sure who this Nemo dude is, I had a great time pelting animals with candy all the same.

Qix is one of the finest examples of the NES's prowess at emulating arcade classics. Although the NES had trouble tackling some of its arcade contemporaries, games like 's Qix were a perfect match for its capabilities.

While Qix was never lauded for its graphical flair, the NES got not only the look but the mechanics of this strange geometric puzzler down perfectly.

In Qix, the titular entity bounds randomly about the playing field while the player attempts to gain ground by drawing boundaries with a stylus of sorts.

Complete a shape and the area is yours. If the Qix interrupts your line mid-stroke, you are destroyed. There is an art to snagging territory, and players eventually must learn how to manipulate the irrepressible Qix itself.

Qix for NES is the definitive home version due to its spot-on emulation and availability, although it was also resurrected on various PC platforms and Nintendo even published a GameBoy version featuring characters from the Mario pantheon.

In it, there's a Qix-inspired mini-game, and in that instant, I remembered how much fun I had with the NES port during my childhood. Crazy how that happens, no?

Pro-Am, and cast players as the captains of a high-speed, heavily-armored attack ship cutting through tropical waters to take on sharks, rival watercrafts and giant sea serpents.

The Cobra Triangle gunship was a versatile vessel, and the power-ups it could obtain were what made this one a blast to play.

You could upgrade its engine, increase the rate of fire of its bullets, increase the number of its bullets, give it the power to fire secondary missiles and even wrap it in a force field.

It's like someone took the Gradius series' Vic Viper and transformed it from a spaceship into a jet ski. I played this game for the first time on a vacation to Wisconsin that was back when most kids had three NES games total, and liked it , and dug the game so much I had to own it.

In fact, I'm not sure I ever bought it, so if anyone ever sees Andy Folkers can you tell him I still have his copy of one of the best NES games of all time?

Crap… I should really get this awesome gem of a game back to him. Although it's actually the second entry in the predominately Japanese TwinBee series, the re-branded Stinger was the only entry that saw release on the North American NES.

A uniquely saccharine shooter, Stinger pits two quite capable, but very pastel space cruisers against some deceptively cute enemy forces.

An irate watermelon spits seed at you at the end of one level, while a very angry water faucet lurks at the conclusion of another. Things just get weirder from there, with household appliances eventually standing between you and whatever your adorable goal may be.

You can collect power-ups by "juggling" bells on heart-shaped beams of pure love, thus altering their colors and endowing you with different abilities.

The entire game can be played with a wingman, but make sure whoever it is can appreciate a heaping dollop of cuteness, served Japanese-style with extra "cute" on the side.

Vague memories of a strange, somewhat girly shooter plagued me as I restocked my NES collection a few years back. I happily rediscovered Stinger despite its unfortunate title and packaging A space ship with boxing gloves?

As I played it for the first time in two decades, I recalled many afternoons spent with the cutesy Twinbee fighters.

Now if I could only figure out what that tank game with huge bosses was…. Sure it was the sequel to an awesome medieval platformer, but we're pretty sure it was Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike.

The sequel features the same great stuff as the first: The game places a greater emphasis on exploration than the first, and can get a bit confusing, but if you hop around enough you can find your way through the game fairly easily.

Visions of Power, followed as a largely forgotten and Fabio-less dud. Although I initially displayed the poster of IronSword's cover art that shipped with the game on my wall, Fabio's polished pectorals quickly became a discomforting presence in my bedroom.

Nevertheless, I spent many hours with this awesome sequel — in the game, the cover model was substituted with a protagonist tastefully clad to the nines in iron plating.

Early adopters who made the next-gen leap without looking back missed an incredible game design. Gargoyle's Quest II was the sequel to the Game Boy original Gargoyle's Quest, a game that was itself a spin-off of Capcom's Ghosts 'n Goblins starring that series' infamous flying red demon as its hero.

This NES follow-up refined and focused what started on the portable platform, offering a polished action experience married with overhead map and town exploration ripped right out of the best RPGs of the age.

You could jump, cling to walls, spew fireballs and hover with your demon wings in action stages and then chat it up with the denizens of the Demon Realm, earn upgrades and items and more.

A great, overlooked game that deserves more recognition today than it got back in What an unsung classic this, and the Game Boy version, is.

This is another one that really paved the way for others too. Demon's Crest, perhaps one of the biggest under-selling games of all time compared to its quality, wouldn't have been possible without cutting its teeth on the NES and classic Game Boy.

Amazingly enough, this game still holds up too. Kung Fu is an enigma. A dumbed-down port of a superior arcade title by Irem, Kung Fu holds accolades simply for being one of the first third-party games released on the NES.

Aside from its special place in history, however, Kung Fu is also a rewarding example of early "beat-'em-up" videogames in all of its 2D glory.

Made up of only five stages and a few types of enemies, a skilled gamer can get through Kung Fu in its entirety in less than ten minutes.

What makes the game so special, then? Apart from its fun gameplay and difficult boss battles, Kung Fu had inherent replay value simply because the game started over once you beat it with a higher difficulty level.

This made it a prime game for high score hunting, with certain parts of the experience that were of the make and break variety. Could you get past the bee-throwing enemy on stage four without losing a life?

It was integral if you wanted a high score. And who could forget Mr. X's maniacal laughter each time he defeated Thomas, keeping his kidnapped girlfriend for his own.

Who ever thought I could be addicted to such a simple, repetitive game? We could only afford a new game every few months growing up, and when we were stuck with a game like Kung Fu, you might think we were disappointed.

Kung Fu proved how good even the most simple games can be, and it's still a title I go back and play often to this day. But back on the NES, there was no besting LucasArts' Maniac Mansion for deep, involved and genuinely funny pointing and clicking action.

Though a bit cumbersome to control with just an NES D-Pad and menu bar of potential actions to take, this tale of seven diverse high school kids exploring a kooky manor populated with wacky, blue-skinned mad scientists and alien tentacles was nevertheless addictive, thanks in large part to the great variety of ways to win.

You could take several different paths through the house, discover tons of interactions between characters and objects, and replay the game again and again with a completely different trio of the seven potential playable characters each with unique skill-sets and abilities.

Let's be honest — if you are going to play Maniac Mansion, you really should try the uncensored Commodore 64 version. Nintendo was pretty heavy handed about content on the NES, so some of the ribald stuff in MM was yanked.

But even without it, Maniac Mansion was still an excellent adventure game with a good sense of humor. Super C, the somewhat unfortunately-titled sequel to Contra, features the same co-op shooter action of the first without toying with the formula too much.

If you are wondering, that formula is one part Aliens, two parts First Blood, and perhaps a dash of Predator to keep things exotic.

A port of a graphically superior arcade version, Konami gave Super C lots of love to help it make a successful transition, including the addition of several unique levels.

The pseudo-3D levels that broke up the side-scrolling action in Contra are replaced with vertical-scrolling levels, but the graphical style, gameplay and even the guns all remain identical to the original.

Super C, like Contra, is a nearly perfect cooperative experience, and is best enjoyed with a buddy to high five as the iconic level finish tune plays.

All I remember is the Konami Code only worked once on this game and it gave players 10 lives instead of 30 per continue and — worse of all — it only worked once.

A complete reworking of an inferior arcade brawler of the same name, Rygar for the NES tells the heroic story of a man and his deadly yo-yo shield.

Unlike its source, the NES version is an exploration-focused game with both side-scrolling platforming levels connected by a top down overworld-like area.

Having more in common with Metroid or The Legend of Zelda than NES era brawlers, Rygar must find equipment upgrades — a grappling hook, pulley, crossbow etc.

Strangely, though epic in scale, Rygar doesn't feature a way to save or even a password system, so make sure your NES is hooked up to a good power source before embarking on your quest.

Kratos' Blades of Athena are simply an upgrade of Rygar's one and only Diskarmor! The top-loading NES replaced the classic system, the Super Nintendo was over two years old, and the bit battle was waging all around it in full force.

Capcom considered the NES obsolete at this point and refused to publish the game in the United States. That's where Nintendo stepped in and published the game itself for a spring release.

Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects.

The new Rush Adaptors combined Mega Man with his robotic dog into one unit for the first time, and yes, Dr.

Wily is again behind the robotic destruction coursing through the game, this time masquerading as the ill-disguised Mr. When the game dropped, I was on a weird banana oatmeal kick, and I would make a batch every few hours as I played the game over and over again.

I still equate the smell of bananas to Mega Man 6 to this day. One of the NES's premier racing games may have a peculiar title, but we pose this question: Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari the F1 was significantly less radical is indeed worthy of such high self praise.

Nonetheless, the game remains an iconic entry in the NES catalog due to its simple race-or-die gameplay. And if racing in two dimensions isn't your cup of tea, grab your Power Glove, pop on a pair of 3D glasses, and experience Rad Racer in red and blue stereoscopic bliss.

I can remember looking at the Rad Racer flap at Toys R Us remember the old system of flaps and slips?

That was enough for me. Thankfully, Rad Racer turned out to be a great racing game that was my second-favorite racer of the generation, right after OutRun on the Master System.

In it, our metal-clad protagonist, Kuros, sets out on a quest to save not one, but several distressed damsels and we're not talking about some ugly dude in mushroom regalia.

Along the way you'll explore — via many, many knightly leaps — lofty treetops, labyrinthine caverns and an unexpectedly tall castle tower.

In a cool adventure gaming twist, you'll need to meet a certain booty diamonds, not damsels quota before being able to exit each area, but don't expect a sign reading "Here Be Treasure.

Along the way you'll score various weapon upgrades, although Kuros's trademark duds never change. This makes it all the more mysterious that he appears as a strapping naked dude on the cover, but hey, those were different times.

Happily, this fine action platformer broke with the stereotypical dungeon crawlers, allowing you to hop around, bashing enemies with your Wand of Whatever without a single roll of multisided dice, virtual or otherwise.

The NES had its fair share of unique puzzle games, and Adventures of Lolo 3 might take the cake as the genre's quintessential title on the console.

While two Lolo games preceded the release of the series' third iteration in the States, the game known by fans as Lolo 3 is most fans' favorite.

What's more, it was a fledgling HAL Laboratory that created the series, a company more popularly-known today for the Lolo-like character Kirby.

In premise, the Lolo games were as simple as can be. A stagnant, square-shaped screen presented the player's blobbish character with a puzzle.

To proceed to the next level, a treasure chest must be opened, but that chest is only unlocked when all heart icons on the screen are acquired.

And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat. You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade.

All of the Adventures of Lolo games were great, but the third chapter has the best puzzles of the whole series — and almost the most difficult.

As much as I enjoyed, I honestly don't believe I ever beat it. I should fix that To capitalize on the puzzle trend, Nintendo threw its first-party hat into the ring and released Dr.

Mario on the console just in time for the holiday season. An interesting take on the Tetris formula, Dr. Mario presented gamers with a new puzzle-based quandary — how will you use the multi-colored pills thrown into play by a white coat-wearing Mario to eliminate the viruses plaguing your screen?

The answer was simple — line up the appropriate colors of pills matching the viruses, and voila, they disappear. As was the case with Tetris, Dr.

Mario got fast and furious the further into the game you got. The interesting thing about Gain Ground is that at the beginning of the stage you can choose from three different characters each with different strengths, and as the game progresses you can rescue new characters by picking them up in the stages and bringing them to the exit.

Due to all the different abilities, strength's, and weaknesses of each character a certain amount of strategy is involved, with you needing to make an informed decision on which character is best suited to the job at hand.

The game would have placed higher, but unfortunately this version is missing the enjoyable 2-player co-operative feature. With this the Wonder Boy team decided to go with with a back to basics approach and released a game more akin to the original Wonder Boy than the later adventure flavoured releases.

Monster Lair is a fairly simplistic arcade action game that focus' on classic platforming and shooting action. The 2-player co-op is fun, and there's are points multipliers to keep you focused on the gameplay at hand.

This version is better than the Mega Drive port, as it has all the levels, and better animation. Exile is an action focused JRPG which switches between a top down view for the overworld and villages, and a side on view with platformer gameplay for the dungeons.

The game has quite good presentation for its time with cut scenes and voiced dialogue, and due to the well liked US company Working Designs handling the translation a company known for putting in more effort than most actually has a decent English dub, almost unheard of during this time.

The game is noticeably superior to the Mega Drive version, with better presentation and a higher quality translation. Avoid the sequel, its unfortunately a broken mess.

In ActRaiser, you take on the role of the Master as he quests to recover his strength and restore his power.

This will be accomplished by taking back the Earth from the clutches of the demon Tanzra … Continue Reading.

The famous Harvest Moon franchise began on the Super Nintendo. Once again, players take control of two hardened action heroes as they fight the evil Red Faction aliens.

This is a single-player affair broken up into a series of eight training lessons, with a couple of secret command missions thrown in as well.

Each lesson consists of … Continue Reading. Unlike most games designed by the legendary Will Wright, including Sim City, there is a small amount of story, and an end point, to SimAnt.

The story here is simple, and hilarious. Players take control of Zeke and Julie, a couple of suburban kids on a mission to rescue their neighbors from the swarms of … Continue Reading.

It is the year , and Earth is under attack by the Dark Axis. The player is tasked with the role of mayor of his or her own city … Continue Reading.

Players take control of Aladdin himself to guide the famous street rat through many of the events and scenes of the film.

The play mechanics should be familiar to anyone who … Continue Reading. Rampart feautes a unique blend of genres, including strategy, shooter, and puzzle.

A session of Rampart always begins with the selection of castles and placement of cannons … Continue Reading. In this game, the player takes the role of an airline CEO.

Users can create images using a variety of brushes, textures, and tools … Continue Reading.

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